I will hold my hands up and say that I didn't get on too well with One More Level's first Ghostrunner game. While its one-hit-kill combat was fast, flashy and infinitely more appealing than some of the other neon lambs being led to the cyberpunk slaughter in the back end of 2020, its precise platforming and marksman-grade enemies made it a hard game to love while you were actually playing it. But having sat down for 45 minutes with Ghostrunner 2 at this year's Gamescom, I'm pleased to report that this is a sequel done right, building on everything you know and (probably) love about the first game, while also ushering in new, optional concessions to help make its still wonderfully gory swordplay much more approachable for old two-left-thumbs-McGee over here. Then there's the motorbike, which… phwoar. Let me tell you about the motorbike.
I'm not usually one to coo over cars and bikes in games, but when I got behind the wheel of Ghostrunner 2's cyber bike midway through my demo session and started careening up onto walls, sliding around full 360-degree pipes and dodging all manner of vent and highway-based obstacles, I thought, hot damn, this is hecking cool. I was still dying left, right and centre, hoofing my bike into the void because I'd missed a jump or hadn't quite cottoned on to the fact that the way forward wasn't in fact in front of me anymore but at a steep 90 degrees to my right, yet the power fantasy of being a cyborg ninja on wheels never left my rearview mirror.
Rather, I suddenly felt like I was playing F-Zero GX again, which, given we haven't had a new one of those in a very, very long time at this point, gets a big fat tick from me - especially when it harks back to my favourite GX story mode mission of
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