Diablo 4 hosted an “early access” event this weekend for everyone who pre-ordered the upcoming action RPG. I previewed the Act 1 content in an earlier build, but this felt better.
Though I played several sessions solo as a Rogue and a Sorcerer, most of my time in the Diablo 4 early access event was either in a two-person or three-person party. While this early access period wasn’t perfect, it was far more enjoyable than before.
Like in the previous build of Diablo 4, this allowed players to access Act 1 with a trio of characters - The Barbarian, Sorcerer, and Druid. It also featured a level cap of 25; however, it also seemed like more of the features and functions of the game were available.
The game has improved, from the smoothness of the leveling to the ease with which group content is available. This is the first time I played in co-op, and so much of my time was spent on that.
Getting a multiplayer group with my friends was easy, but I wonder if players can queue up to do content with random players in the future. I could not find a way to do so.
I also found the basic difficulty, Adventurer, a little easy. That’s probably thanks to all my time in the Diablo franchise.
The second difficulty rank felt perfect in group play, except when we fought The Butcher. The Diablo 3 Act 1 boss appeared in a dungeon, as a random encounter. It was a smaller version of him, but he was just as terrifying and powerful. Legendaries were more plentiful, and it was nice to break them down and use their abilities later via Imprinting.
Diablo 4 also gives us access to the Legendary Aspects, the rewards you get for completing a dungeon for the first time. Each dungeon gives a specific class ability to affix to your gear, aimed at specific
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