The Diablo 4 closed and open betas have run their course, and we must admit, we're fairly impressed. Boasting a sizable amount of content alongside a level cap of 25, the beta provided the perfect opportunity to see how Blizzard's upcoming action RPG is coming together. For the sake of clarity, we had already played much of what was present in the beta via a limited preview build last year — and it was great to see just how far the project has progressed.
That previous build was very much a work in progress, complete with placeholder dialogue and developer workarounds for parts of the adventure that simply didn't exist yet. But even with those drawbacks, we still enjoyed our early trip to the world of Sanctuary, and the potential was clear to see.
With the beta, much of that potential seemed realised. We're looking at an evolution of the Diablo formula here — an ambitious implementation of a massive open world map and the introduction of an always online, shared experience. That latter point is something that we're not totally sold on, but it does feel like the developer is finally able to capitalise on the richness of Sanctuary by opening it up to freeform exploration.
In this article, we're going to run through our main takeaways from the beta, and what we're now expecting from the full release — which is still targeting the 6th June.
Diablo 4 still has a main campaign that tells a suitably dramatic story, but it's now spread across the aforementioned map, broken up by loads of side quests and optional adventuring. The beta featured a large chunk of Act I, and it's abundantly clear that Blizzard has poured a lot of resources into in-game cutscenes.
Simply put, this is the most cinematic the series has ever been. A good
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