One prevailing criticism levied against Diablo 3 over the years has been its preferred reliance on items over skill trees when it came to character progression, and the open beta for Diablo 4 revealed that the upcoming title may follow in its predecessor's footsteps, much to the concern of its audience. Whereas Diablo 3's skills and its runes were openly offered to the player as they leveled up, Diablo 4 sees the return of skill trees in a major way. From Necromancer and Sorcerer, to Druid and Barbarian, each Diablo 4 class comes with a tailor-made tree of abilities, passives, and skill perks to personalize their playstyle.
In theory, it brings class philosophy back to Diablo 2's approach, where players make meaningful choices on how to build their character not by the items they're wearing, but by the skills they favor from their class arsenal. Though Set items won't be in Diablo 4 at launch, Legendary items will still play a pivotal role in pushing the boundaries of a player's build and making certain spells or class mechanics shine.
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The concern in Diablo's community seems to be that this reliance on Legendary items to enhance individual spells and abilities is an unnecessary leftover of how Diablo 3 was forced to fix its character progression system into the version seen in Reaper of Souls. The topic was put up for discussion by Mazisky on the official Diablo 4 subreddit, though many voices from the fandom shared similar sentiments across social media platforms like Twitter, or even on the game's official forums.
The heart of the issue that people seem to have with Diablo 4's itemization is that the skill trees themselves offer a bland,
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