The new Destiny 2 Lightfall raid, Root of Nightmares, was cleared for the first time just two and a half hours after it launched.
Bungie's acknowledged (opens in new tab) reports of the first completion on Twitter, though it's still validating the results at the time of writing. But Twitch clips (opens in new tab) don't lie; as many players have pointed out, a fireteam led by RoenXD (opens in new tab) from the group Hard In The Paint was seemingly the first to beat the final boss. There certainly didn't appear to be any foul play, so I'd say we have a winner.
Assuming these reports are accurate, Root of Nightmares has had one of Destiny 2's shortest raid races. For context, the Vow of the Disciple raid in the previous expansion, The Witch Queen, took just over seven hours, according to Destiny Raid Report (opens in new tab). Beyond Light's Deep Stone Crypt took about five and a half hours, and Shadowkeep's Garden of Salvation was just over six hours.
Nothing else even comes close to the 18-hour race for Forsaken's Last Wish raid, of course. And at two hours and change, the Root of Nightmares is more on the level of Scourge of the Past and the Eater of Worlds raid lair, which took teams around an hour and a half to clear.
Why was this raid race so much shorter? It's partly a function of how encounters are designed. The main hurdles in the infamously long Last Wish race were complex puzzles, for instance, whereas the actual combat was fairly tame. Root of Nightmares doesn't seem to have that kind of roadblock.
Just as importantly, raiders are getting better at figuring out Bungie's design language, and on top of that, Guardians have gotten exponentially stronger since the last raid. Between the 3.0 subclasses, Strand,
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