Ray Tracing Simulation Compilation Provident Ray Tracing

11 minutes of the new Layers of Fear shows off all its glitzy, spooky UE5 graphics tech

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Bloober Team's paint-horror pile-up Layers of Fear (née Layers of Fears(opens in new tab)) comes out in June, but the studio's put out an 11-minute gameplay trailer to whet your whistle before then.

A compilation and «reimagining» of the original two Layers of Fear games (plus their DLC), Bloober Team promises a «crowning work» that «casts an overarching narrative over the entire franchise».

So nothing too lofty, then. This is the longest gameplay sequence we've seen yet, and it provides a thorough look at the myriad graphical frills that Bloober is bolting on to this new version of the original games, like «Lumen, Ray Tracing, HDR, volumetric lighting and Niagara».

Niagara is the name for Unreal Engine 5's fancy fluid-simulation tech (though there's not actually that much fluid simulation happening in the trailer, so what the hell), and Lumen is its lighting and reflection system—the technology that makes the game's lantern so glowy.

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