Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all.
Earlier installments cover topics such as the memory-altering mechanics of adventure game RE:CALL, the appeal of distorting the nostalgic and familiar for the sake of terrifying your audience with Choo Choo Charles developer Gavin Eisenbeisz, and teaching the player to find the beat through environmental cues in Melatonin.
In this edition, developers Matt Dickinson and Tim Bartlett of Frontier Developments talk about how the synergy between the art and audio disciplines came together, along with a solid base of real-world data, to create an experience that is surprisingly faithful to the televised broadcast experience in F1 Manager 2022.
Hey! Art director Matt Dickinson and principal audio designer Tim Bartlett here from Frontier Developments, the UK development studio and publisher behind games such as Elite Dangerous, Planet Coaster, Jurassic World Evolution and now, the home of the F1 Manager series. For both of us, the opportunity to work with a brand like Formula 1 at the forefront of motorsport is the culmination of our own individual journeys through our respective art and audio disciplines. With any game, there’s always a deep synergy between what players can see and what they can hear, but with F1 Manager 2022 we had a clear vision to bring the TV broadcast experience to life, which has brought our individual disciplines even closer.
In F1 Manager 2022, our officially licensed Formula 1 management simulation, players take charge of an official F1 team, aiming to lead
Read more on gamedeveloper.com