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It’s been 17 years since Company of Heroes 2 debuted with the Russian campaign of World War II. And now we’re finally getting Company of Heroes 3 with a massive campaign that combines both North Africa and the Italian theaters of the Second World War. It was worth the wait.
In contrast to shooters, the WWII genre hasn’t been overdone in the real-time strategy market for PC games, and there’s a lot of pent-up demand for this title from Sega’s Relic Entertainment studio. And so I’m happy to report that the developers did a great job with the title after more than four years of work.
Greenlighting such ambitious titles isn’t common since RTS games are best played with a mouse and keyboard, and that means they’re tied to the PC platform. And a single-platform game is a business risk since many titles do better if they’re playable across a bunch of platforms. That’s probably why you don’t see as many RTS titles these days even as their multiplayer only battle arena (MOBA) cousins are more popular. But I’m very glad that Sega/Relic took the time to deliver this title.
One of the surprises is that Relic threw in the North African campaign as a prelude to the invasion of Italy.
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The North African mini-campaign starts in January 1942, as Erwin Rommel arrives in North Africa in charge of the Afrika Korps. It’s a mini-campaign because there is no strategic map of the region where you can fight back and forth to seize key points. It’s just a
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