Blizzard has responded to feedback for a number of classes including Unholy Death Knight, Feral Druid, Arcane Mage, and Destruction Warlock!
Unholy Death Knight
Hello again Death Knights!
Today’s new alpha build has some further updates to the Class and Unholy trees, mostly as it relates to their respective layouts. We heard plenty of feedback on how the Class tree fell short in some of our stated goals especially in the latter half of the tree. To address this, we’ve split out the newest choice node into individual nodes at the capstone level and added a new talent Unyielding Will that removes harmful magic effects when activated.
Blood Draw is no longer at the capstone level and has moved to an optional location in the 3rd gate. We’ve also reduced the ranks of Osmosis, Subduing Grasp, and Runic Protection which feels more appropriate for their effects. We’ve also restructured talents throughout the 3rd gate of the tree to something that should feel better to navigate in addition to the latter talent half restructure we’ve done some updates to the pathing in the 1st gate.
Mind Freeze and its follow up talent Coldthirst are now available on the left side of the tree and are completely optional based on your talent preference. To accomplish this, we shifted Icebound Fortitude to the starting position for Frost. We hope this latest round of updates feels much less restrictive and generally more exciting to navigate. Thank you for all the class tree feedback and we look forward to hearing your feedback on the lates revision.
Unholy’s talent tree changes were a little smaller in scope, but we aimed to address the primary concerns for the natural flow of the tree and some choices feeling at odds with each other and what your build is asking you to do. The general idea of the changes shifted the left side of the tree to be more “disease focused” and the right side “pet focused” while the middle has choices that are appealing to both types of builds. The biggest
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