The fast-paced real-time strategy (RTS) game Battle Aces was inspired by an idea that game director David Kim had while working on StarCraft 2 at Blizzard Entertainment.
“Why can’t there be an RTS game that gets rid of all these tedious clicks and focuses on the fun factors?” Kim recalled thinking. “There was a point during Legacy of the Void’s development where we seriously considered cleaning up all of those things and made an RTS game that’s really focused on the fun. But the conclusion was that we should not switch up what StarCraft 2 is on the last expansion of the game.”
Recommended VideosLegacy of the Void was very faithful to the core tenets of StarCraft 2 and is beloved because of that, but Kim hoped to return to that idea for a future Blizzard RTS game. Kim says he prototyped a new RTS game at Blizzard for about six months after Legacy of the Void, but that it was canceled “due to company goals,” joining a myriad of canceled Blizzard Entertainment projects.
Strategic Gameplay Overview | Battle AcesKim has always wanted to return to the RTS space to answer his lingering question about the RTS genre, so he eventually left Blizzard, like many other developers. Now, Kim is leading the development of Battle Aces at Uncapped Games. Revealed at Summer Game Fest earlier this year, it boils down the core concepts of competitive RTS into 10-minute, bite-sized matches. And without all that Blizzard-related baggage and association with the StarCraft IP restraining them, Battle Aces could be one of the most approachable RTS games ever.
RelatedAs my Summer Game Fest preview of Battle Aces pointed out, this RTS does a great job of stripping the RTS formula back to its basics. The game clearly lays out every option available to players, making building and commanding units snappy and quick. While Kim says StarCraft 2 is still his favorite game, he admits that parts of the traditional RTS
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