often lets the party decide how they want to approach obstacles. However, the options that they're given to deal with obstacles can include — and usually do include — some rather immoral choices. And like in a classic game, committing party fouls and unethical actions often ends up being the most efficient approach.
Poisoning the Goblin Party in is a well-known option for dealing with what could otherwise turn into a large, chaotic fight into a manageable encounter. But poisoning a group that's trying to celebrate and have a good time isn't great party etiquette. And it turns out that this isn't the only time that the party can commit a party foul for the sake of efficiency.
Poisoning the Duergar is not only an option; the party doesn't need to decide if they want to use the Wyvern Poison here or on the Goblins. An NPC named Stickpit was planning on poisoning the Duergar anyway, so the party could grab the poison from him to use themselves. And doing so requires slipping that poison into the keg near Ward Magmar in Grymforge without getting caught. This then results in the deaths of Magmar and Pistle. However, it's a bit rude and a party foul to kill people who are just looking to have a good time.
One Dark Urge choice in comes in Act 3 when they have the option to accept Bhaal's gift and follow his will or deny him and free themselves of their urges. To ruin the epilogue party hosted by Withers, the Dark Urge needs to first accept Bhaal, pledging that they'll take over control of the Netherbrain and kill people in his name. Afterward, they need to go back on their words and defeat the Netherbrain instead, causing Bhaal to take control of them after the final battle, which, before the epilogue's addition, made this an uncertain future.
Then, Withers ends up imprisoning the Dark Urge, and the epilogue presents them with the option of breaking out to join the party he's hosting anyway. However, the Dark Urge isn't exactly sane or in full control of themselves at this
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