Many classes in sound as though they would be much more powerful than a bard would be, in theory. Bards are the singers, comedians, and storytellers of the Forgotten Realms, and can use their acting skills to effectively charm their way out of situations and influence people. This doesn't typically carry over to being a good class for combat, and they do not start with many weapon or armor proficiencies, nor do they get a high Armor Class or Strength. That said, in, a bard can be extremely effective with the right build.
In general, bards just seem to make more sense in the roleplay-heavy arena of tabletop gaming rather than in a video game. When playing face-to-face, there are more opportunities for bards to improvise amusing, lyrical dialogue and pester the rest of the party with incessant little ditties. allows for a lot of flexibility in character builds for bards, and a deadly combination of spells, skills, and subclasses can turn a mellifluous bard into a menacing battle master.
Bards are primarily considered a support class in, yet there are ways to make them incredibly powerful in combat, too. Support isn't just about healing, and while bards can heal pretty well, there are many options in the bard's spell book for buffing allies and nerfing enemies. Focusing on these instead of attack spells can make a skilled bard indispensable on the field of battle.
Just don't expect it to be easy from the beginning. Bards get off to a rough start in, with weak melee attacks, few damaging cantrips, and highly specific weapon proficiencies. Still, even the most basic support spells can make a world of difference. grants a party member advantage on their next attack roll, and can give the whole rest of the party bonuses to attacks and saving throws. These can help support more damage-oriented allies until the bard comes into their own.
However, for every buff, there's an equal and opposite debuff. spells like, a cantrip, curses the target with disadvantage on their next
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