You could be forgiven for thinking the video game industry is collapsing, and you may be wondering why. Last week, PlayStation announced it was laying off over 900 employees and shutting its long-running London Studio, and it’s not alone. There have been thousands upon thousands of jobs cut across the entire industry, and virtually every major publisher and platform holder has been affected. So, why is it happening and what does it all mean?
It should first be underlined that these job losses will prove devastating to those affected and their families, so there’s a human cost here which must be acknowledged. It goes without saying that our thoughts go out to anyone caught up in the chaos, and we sincerely hope everyone affected lands on their feet as quickly as possible.
The industry at large is in an interesting position, and the current climate goes back five or so years. At the time, the PS4 was just beginning to tail off, but this was expected due to the device entering the final stages of its lifecycle. At large, the industry was growing, driven by an increase in spend on smartphones and live services, and this all led to accelerated investment. This all came to a head in 2020, when the pandemic forced people to seek at-home entertainment, and gaming absolutely exploded as a consequence.
With revenues soaring, publishers sought to expand, and with remote working suddenly viable, it became easier than ever to poach talent. However, limited resources meant publishers were forced to offer higher salaries in order to compete with each other, thus driving up overall development costs. At the time, it didn’t matter, because gaming was pulling in more money than ever before, and people were happily spending on software and subscriptions because they had disposable income due to not spending on holidays, restaurants, and other social activities.
The pandemic bubble eventually burst and people started spending their money elsewhere again, and while the video game
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