According to new reports, production of PSVR 2 has been paused because Sony has a surplus of stock that hasn't been sold. Whenever these "poor VR sales" stories come up, it leads people to question whether this niche form of gaming is actually appealing in the first place, but I think the issue goes a lot deeper than that.
The best VR headsets have always been a niche accessory for gaming. They certainly don't sell as well as PCs, laptops, or consoles, but they've carved out a large enough portion for themselves that they're an established technology that's definitely on the rise.
As someone who reviews these headsets for a living, and covers the ins and outs of the market, the backlog of PSVR 2 stock that's reportedly led to Sony pausing production doesn't seem new. These headlines dooming the VR sector come up every few months, but in my opinion, they almost always point to strategic slip-ups rather than a lack of appeal. There certainly aren't big problems with the headset itself, as I found in our PSVR 2 review, it's got the chops to take on any headset currently on the market.
Some people will never have an interest in playing VR games, and that's fine, but they seem like a vocal majority to me. The people who hear headlines like this and say "We told you so, nobody likes VR" seem to forget that this is still an emerging part of the gaming market (that's projected to keep growing, thanks to the likes of Apple, Meta, and Sony) and a technology that is only going to improve with time.
It's worth stating that the Bloomberg report this story stems from can be taken with a pinch of salt as well. While Bloomberg's sources are famously strong and can be trusted, they are unnamed in this instance, and are just "people that are familiar with the company's plans". Sony has not confirmed or commented on the issue (although in fairness, they wouldn't want to confirm something like this).
In any case, there are common complaints I see from PSVR 2 owners and potential
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