Dragon's Dogma 2 has captivated the hearts of newcomers and veterans alike, but one of its players shared a concept of how the game could further expand on its list of vocations. While the excitement around Dragon's Dogma 2 was notably high prior to release, it has since firmly established itself as Capcom's most successful launch on Steam. Despite the initial negativity over its microtransactions and performance issues, it has ultimately done little to deter players from enjoying Dragon's Dogma 2 and all the fun that its unique open world experience can provide.
Though it suffers from some of the same shortcomings as its predecessor did, many players would agree that the vocations in Dragon's Dogma 2 are one of the game's highlights. Not only is the Arisen allowed to switch vocations in an easy and convenient way, but they are also rewarded for doing so thanks to the augments in Dragon's Dogma 2. That being said, a majority of fans were expecting more vocations at the launch of Dragon's Dogma 2 than what they ended up with.
After the Strider was split into the Archer and Thief, and the Trickster introduced a purple and pink color scheme, Dragon's Dogma 2 players began to wonder just how expansive the new system of vocations could be. Perhaps the most comprehensive and most plausible concept was made by SippinEstus, who shared it with the rest of the Dragon's Dogma community on Reddit. The concept combines archetypes from the first Dragon's Dogma, as well as from the canceled Dragon's Dogma Online, to create a list of future vocations that Capcom could make during its post-launch support of Dragon's Dogma 2.
While the Mystic Spearhand in Dragon's Dogma 2 is a certified hit among players, fans of the Mystic Knight are still hoping that Capcom adds the mace-wielding class sometime in the future. The concept of a Paladin, as shown in SippinEstus' vocations list, could effectively be a Mystic Knight that thematically uses holy spells and divine power. It would also bring
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