gives characters the opportunity to gain permanent buffs in each of the game's three acts. The effects of each buff vary greatly, from gaining the ability to summon a familiar or getting a bonus point to put towards a character's stats. However, a lot of these permanent buffs are easy to miss, especially during a first playthrough of .
Most permanent buffs in are hidden in side quests, and behind specific dialogue choices. Additionally, some buffs are indefinite if the member with them doesn't die. However, those won't be included in this piece because they last an indefinite time, but aren't necessarily permanent if they can be removed by death.
Act 1 has themost permanent buffs available, but quite a few of them are rather hidden away, such as Auntie Ethel's Hair or Find Familiar: Cheeky Quasit. Others are the most well-known, like Find Familiar: Scratch or Volo's Ersatz Eye. However, the table below includes a full list, along with what they do and where to get each one.
Buff Name
Effects
Where to Get
Auntie Ethel's Hair
+1 to Any Ability Score, can go above 20
Accept Ethel's deal to spare her life after defeating her.
Awakened
Illithid Powers can be used as Bonus Actions
Pass all three Saving Throws while in the Zaith'isk at Créche Y'llek.
Brand of the Absolute
Unlocks the Absolute Equipment benefits and dialogue options
Let Priestess Gut brand the character in the Shattered Sanctum.
Find Familiar: Scratch
Summon Scratch so he can find hidden objects
Let Scratch remember the character's scent and go to their camp. Then, agree to play fetch with him.
Find Familiar: Cheeky Quasit
Summon a Quasit
Pick up the Scroll of Summon Quasit in the Apothecary's Cellar and have a wizard learn the spell.
Instrument Proficiency
Gain proficiency in using multiple instruments. Bards have this by default
Pass one of the Performance Checks when helping Alfira in the Emerald Grove.
Necromancy of Thay
Gain the Forbidden Knowledge Passive and Speak with Dead Spell
Get
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