has a lot of interesting mechanics and techniques to set it apart from other third-person shooters, but there's an addition coming that could send things to the next level. As a sequel to an acclaimed top-down shooter about violently spreading "" throughout the galaxy, builds on an acclaimed legacy despite shifting up the gameplay perspective. Not every concept included in the original game has made it into the sequel, but the introduction of one particularly exciting component is only a matter of time.
Unlike the original game, uses a live-service model, with plans for updates that bring more content to the game at regular intervals. Although developer Arrowhead Game Studios hasn't yet revealed an official roadmap laying out the order, time frame, and content of updates, there's plenty to speculate about, such as the empty space on the galactic war map that could potentially house a future faction addition or two. There's also a small dose of more concrete information to be gleaned, as Arrowhead has officially revealed some of what will be coming in the future.
Exosuits were an exciting part of the original, and is going to be incorporating mech-wearing possibilities once more at some point in the future. A pre-launch trailer revealed this update by showing a character clambering into a unit labeled «and spinning up a rotary machine gun. Although no date has been given for when players can expect to jump into co-op play with exosuits, the trailer has a „“ note at the bottom of the screen, so it shouldn't be a particularly long wait.
Exosuits provided an interesting loadout possibility in the first game,trading out mobility and reloads in favor of a substantial armor upgrade and a massive clip. In total, three mechs could be unlocked — the EXO-44, 48, and 51, with the latter two focusing on firepower improvements. They were all situationally fun to use in, but should be able to significantly step up the experience of clunking around in an exosuit thanks to the
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