For the last week, eager fans have been able to play a demo for the hotly anticipated Final Fantasy 7 Rebirth on PS5. While the appetite for the RPG remains high, some players have been left a little deflated by the demo's somewhat rough visuals and technical performance. Fortunately, it looks like Square Enix will be aiming to fix that very soon.
On social media, the publisher confirmed an update is coming to the demo on 21st February, which will «apply improvements to the visual quality when selecting 'Performance Mode' from the graphics options»:
The same improvements will be made to the full game, which is due to launch just over a week later on 29th February. Of course, the jury is out on just how much this patch will change things, but hopefully it'll make a noticeable difference.
It's worth noting that it's unclear whether this update is the same one that'll be adding Junon to the demo, which was previously confirmed to be coming before the game's launch.
Will you be checking out the Rebirth demo post-patch? If you've played the demo, what do you think of it? Tell us in the comments section below.
Having grown up alongside PlayStation, Stephen has developed an eclectic taste in video games and a wide knowledge of the medium, from small indie gems to the biggest AAA blockbusters. Ever hopeful that the Burnout series makes a miraculous return.
The demo was extremely underwhelming visually. With Low-res textures and low-quality assets, terrible shadow implementation, lighting problems, lower quality character models in game, near character pop in and Janky traversal. There was far too much fundamentally that was of poor/unpolished quality that it genuinely appeared rushed out the door.
To me, there was much more wrong with it than the very blurry post processing presentation in performance mode. I will give them the befit of the doubt and see if the patch manages to address this, despite their track record with these things.
Right now, the demo took me from a
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