Despite being over 12 years old, remains one of the most popular RPGs and continues to enjoy a massive player base. However, along with the epic quests and classic dialogue, there are more than a fair few bug and glitches. While some of these have been fixed by Bethesda over the years, there are still a surprising amount that remain, much to the annoyance and amusement of players.
At this point, many of 's bugs are seen more as beloved features, with most who still play the sprawling RPG aware of how to avoid the worst of them. However, while many of's bugs and glitches can be funny, others can stop questlines from progressing or in some cases end a playthrough. Thankfully, has a dedicated modding community and the is available to fix most, although not all, of the issues listed here.
Perhaps one of the more annoying bugs that can still hinder any new playthrough of involves the game’s famous opening scene. As the title card fades in and the Dragonborn regains consciousness, Ralof will begin his opening chat to set the scene. However, this can all go terribly wrong as occasionally the carts transporting the group will start to misbehave, leaping around and sometimes sending the entire convoy flying down the mountain. Worse still, as this happens before the first save point, all that can be done is to restart and pray.
One bug that many Dragonborn have long accepted as a way of life now in involves the province’s mostly peaceful giant population. Should any adventurer get too close, these massive club-wielding giants are more than capable of defending themselves. However, sometimes in fights, it is possible for the giants to hit the Dragonborn so hard the character is launched into the air, where there is little to do but flail like a rag doll. What makes this glitch famous is the developers knew about this but left it in as they found it so hilarious.
When progressing through the Thieves Guild questline the Dragonborn will eventually end up at Snow Veil Sanctum as
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