Last night I tried to host a Helldivers 2 co-op mission and the "ready up" button froze up. I spammed it in a panic while the randos in my voice channel fumed at the delay. Then I popped us out of the drop pods, attempted to quit the game in embarrassment, and the PC promptly crashed. Another blow for managed democracy!
I'm hoping that the ready up problem is one of the "various UI issues [that] may appear when the game interacts with servers" which Arrowhead are addressing in a future Helldivers 2 patch. Before that, there's patch 1.000.10, which fixes PC quickplay match-making bugs, gets rid of a crash issue when displaying mission rewards, and tunes civilian extraction mission difficulty, amongst other things. It's live now, and the full changelog is below.
Fixes
Fixed crash when replicating ragdoll momentum.
Fixed crash when replicating destructions.
Fixed crash when displaying the mission end rewards.
Resolved a 100% block issue for quickplay matchmaking on PC.
Tuned extract civilian mission difficulty.
Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
Improvements to our client > backend communication for better backend performance.
Implemented an automatic retry mechanism to quickplay.
Added proper login error message for error "10002038."
The patch notes also specify some known issues, including the aforesaid UI problems, "that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed". Here they are. I think "other unknown behaviors may occur" is perhaps a little bit placeholdery, but I get that they want to cover all the bases.
Login rate limiting when many are logging in at the same time.
Players can become disconnected during play.
Rewards and other progress may be delayed or not attributed.
Various UI issues may appear when the game interacts with servers.
Pick-up of certain objects in-game may
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