Arrowhead Game Studios has finally implemented an AFK kick function to Helldivers 2.
As we had previously reported, Arrowhead figured out this week that some of their players were staying logged on even after they had finished playing, to ensure that they wouldn’t have to go through the queue the next time they wanted to play. This was an issue they could have anticipated and prepared for, but Arrowhead’s excuse was that they did not expect huge demand to come for their title.
Arrowhead pushed an earlier update that included “prep for increased server load,” and today, we have the AFK kick function.
As reported by PC Gamer, Helldivers 2‘s latest patch includes this line in the patch notes:
“Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen.”
Arrowhead’s intervention was sorely needed, as the title briefly shifted to a Mixed Rating on Steam User Reviews. As of this writing, it is back to a Mostly Positive rating, from 115,664 to 121,191 reviews.
Now, Arrowhead is going to have to worry about managing their players’ expectations, as they aren’t done with increasing the server capacity to the level that would meet the still high demand. It may take them long enough that people will stop playing the game as they get tired of waiting, or they may manage to pull it off, and make Helldivers 2 the 1st party hit that the PlayStation brand needs right now.
You can read the latest patch notes in full below.
Fixes
Continuous improvement on client > backend communications.