Rise of the Ronin review: parrying has never been more fun MSRP $69.99 Score Details Pros
At the end of Rise of the Ronin’s prologue, I was given the choice of whether to spare a villain or kill him. I chose the latter. This led to what I thought was an interesting divergence in the game’s story. It wasn’t until after I finished the game that I went back in the timeline to change my choice that I saw how little of an impact it had on the story.
It felt like wasted potential. Not only were some of the plot twists predictable, but I also failed to resonate with the game’s two central characters, as one was a blank slate while the other felt underdeveloped.
RelatedStill, I had fun in-between the game’s story moments. Its excellent sidequests helped bring life to its dense open world, making for some fantastic moments for its side characters. Rise of the Ronin also has one of the best parrying systems I’ve experienced in a long time, making the Soulslike gameplay feel challenging, yet fair compared to its contemporaries.
Rise of the Ronin is set in 1800s Japan during the end of the Edo period, when foreign nations are pressuring Japan to open up its borders to international trade. It follows two samurai who are part of the Veiled Edge clan, but become separated. You can choose between the male and female samurai, and it’s up to you to find your counterpart and navigate the tense politics of the time in Japan.
Pro-shogunate forces want to integrate with Western powers, while the anti-shogunate factions want to keep Japan
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