The Amnesia series from developer Frictional Games sits comfortably among the scariest horror games ever. Each entry tells a personal story about survival against supernatural forces, injecting a palpable sense of dread as you carefully move in near-darkness, constantly staying one step ahead of nightmarish monsters nipping at your heels or the growing anxiety that slowly chips away at the sanity of the protagonist.
But the upcoming sequel, Amnesia: The Bunker, takes a unique approach to story-driven survival horror, focusing more on the moment-to-moment actions and choices you make taking that daring plunge into the unknown. After my hands-on time with it, I felt more unnerved and impressed with what tricks this series has yet to show off.
Amnesia: The Bunker takes place during the height of World War 1. Playing as the French soldier Henri Clement caught in the trenches during a grueling battle, he finds himself in a seemingly abandoned bunker's infirmary, with little memory of what occurred since the conflict. Planning an escape, he procures resources and uncovers the creepy experiments that have occurred in the facility, including an encounter with a monster known as "The Beast," which lurks throughout the bunker while avoiding the light.
According to game director Fredrik Olsson, he stated that he wants The Bunker to be a game that you'll want to play multiple times over, with each run leading to different moments in the "player story."
"It's a game where the gameplay is definitely in the center, and the story has a bit of a backseat," said Olsson. "However, it's more about the player story. Even in the early stages of design, we talked about how everything in this game should be fun to play a second time. Even up until
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