The director of Helldivers 2 says the team is "completely exhausted" by the success of the shooter, but "very, very pleased" with how it's shaping up.
After an eventful launch that saw heaps of players push the servers to the limit, Helldivers 2 director and Arrowhead CEO, Johan Pilestedt, takes to Twitter to reflect on the past week. "I am completely exhausted by the success. So is the team, many, many late nights, on-calls, emergency meetings, discussions around server capacity, shards, capacity units, CPU utilization, login rates, and CCU," the developer writes. "Tired, but very, very pleased."
Pretty soon after Helldivers 2's launch on February 8, Arrowhead was in "crisis mode" and forced to take the game offline due to server and matchmaking issues. Since then, the developers have rolled out several fixes and doubled the player capacity of its servers, but there's still work to be done - hence why the studio is about to start hiring more staff.
So, a bit of a retro of this week.I am completely exhausted by the success. So is the team, many, many late nights, on-calls, emergency meetings, discussions around server capacity, shards, capacity units, CPU utilization, login rates and CCU.Tired, but very, very pleased.February 16, 2024
While I dread this weekend from a technical perspective, the team has done a fantastic job in ironing out the kinks and I hope you all will be able to have a great time playing the game.February 16, 2024
With all this in mind, Pilestedt also said in a series of follow-up tweets that he was dreading the weekend "from a technical standpoint" but that "the team has done a fantastic job in ironing out the kinks." Giving a little more context to the current state of Helldivers 2, the CEO explains that the CCU graph (concurrent players) and icons that indicate how well things are performing are currently "glowing with a vibrant green," whereas last weekend a lot of them were bright red and "NOT OK."
In the replies to Pilestedt's tweets,
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