is a game with plenty of strategic possibilities, but there's one key aspect of tactics that has been misrepresented from the start. Some areas where the game can be confusing have to do with bugs present at its launch, like the armor issue that has rendered heavy armor significantly less useful than intended. On the other end, however, some information can be deliberately withheld with the intention of making the game easier to get into rather than harder.
One of the most important aspects of getting good in is figuring out an effective loadout with the right balance of equipment, a subject that some members of the community might take a bit too seriously. There's no need to demand that everyone play the same loadout, as clever strategies can sometimes come from choices that are outside the obvious meta. This might be a bitter pill to swallow for dedicated minmaxers, but there's actually some hard evidence for the fact that stats aren't everything in
Although represents the basic properties of each weapon through four stats that are presented in the game, it's not actually possible to get the full picture that easily. This perspective was confirmed by the creative director and Arrowhead Game Studios CEO Johan Pilestedt, who posted on X (formerly Twitter) to explain the full scope of the situation.
Pilestedt clarifies that "," indicating that there are a lot more factors to consider that couldn't be easily represented at a glance. It's better to figure out what works best through gameplay, and individual preference is ultimately key.
Letting go of the importance of four stats and focusing on the fun to be had with each weapon is ultimately a more enjoyable way to experience The game has a wide variety of exciting options, and unlocking new weapons and switching it up sometimes helps provide a more varied and complete experience. The four available stats are definitely still a useful guideline to see what each gun is good for in basic respects, but they're far from
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