In the years since the rampant success of Left 4 Dead back in 2008, we’ve seen many solid co-op horde shooters. Few of these games have garnered as loyal a community as Deep Rock Galactic, a dwarven twist on the familiar four-player formula that came out a decade after L4D. Not only is Deep Rock Galactic still in a strong place, with season 5 set to debut in June, but the franchise has also expanded into successful spin-off titles. Deep Rock Galactic: Survivor is an auto-shooter in the vein of Vampire Survivors, and Ghost Ship Games has announced a roguelike called Deep Rock Survivor: Rogue Core. It’s a great time — maybe even the best time — to get into all things Deep Rock Galactic.
The original game is about a space corporation called Deep Rock Galactic with lax safety regulations and a voracious thirst for profit. The corporation sends teams of dwarves to alien planets, and those teams must excavate valuable resources while being assailed by endless hordes of bugs and beasties. There are four classes: Scout, Engineer, Driller, and Gunner. Each class has its own abilities — for instance, the Engineer can create new platforms, the Scout can use a grappling hook to reach high locations, the Driller tears through terrain and creates new tunnels, and the Gunner is especially proficient at bug murder.
Season 5 will come with a few new fun additions, which I tested during a play session with Ghost Ship Games. The new mission type is called Deep Scan, and it sends dwarves searching for Morkite Geodes deep within the mines of Hoxxes. Once the team has triangulated a position, they can call in an enormous Drillevator, a portmanteau that explains the function of the tool wonderfully. It’s fun to have horde shooter mechanics applied to vertical spaces, and it’s thrilling to plummet down through the core of the planet, occasionally halting and allowing waves of furious bugs to catch up. Once the dwarves reach their destination and collect valuable Morkite seeds, the
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