A member of Naughty Dog has come online to defend his company, and every other game studio, in light of the recent spate of poorly optimized video games coming to PC.
This would be Del Walker, currently a Senior Character Artist at Naughty Dog. Del also has prior experience with Respawn and Rocksteady Games. Most important of all, he knew about what was going on behind the scenes with his employer when they released The Last of Us Part 1 on PC in the state that it is in.
As reported by Tech4Gamers, he stated: “I promise you it’s not laziness.” It would be most helpful to review what he said in full, as well as what things he had left unsaid about this situation.
On Twitter, Del said:
“When making a game for a console, you’re making it for one set of drivers/hardware. When making a game for PC you’re making it for like 900+ possible combinations.
I promise you it’s not laziness. It’s just really really really difficult.
Something can really look and feel ready until you release it to millions of people. Developers are trying really hard, but it’s not easy when dealing with unstandardized platforms. Especially with how complex and graphically intensive modern videogames are.
There’s a bunch of exhausted men & women using weekends and evenings to get a Patch out for you. I only wanted to state this stuff is difficult and problems are often unforeseen. Devs are trying hard and will try harder in future.”
In response to a fan, Del also said this:
People are too upset to understand this part and I get it.
“The game can be running smooth on 600 computers internally but you just don’t know for sure until it’s out. Now 2% of a 50k people means you’re seeing something you didn’t anticipate and you’re stuck making patches.”
So,
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