The long-awaited Star Wars Jedi: Survivor finally launches tomorrow. The sequel to 2019’s Fallen Order is one of the most anticipated games of the year and, having spent the best part of a week playing it, we can confirm it’s a fine continuation of Cal Kestis’ Jedi journey and nicely expands combat and exploration.
But there’s a gigantic fly in the ointment. The “final build” review copy provided was riddled with technical issues, ranging from outright glitches like enemies not responding to your presence, a lot of graphical pop-in, and glaring frame-rate issues in both the game’s quality and performance modes. These target 30 and 60FPS respectively though frequently fall short of that. The result is an excellent game that clearly lacks polish and isn’t what it should be (particularly on PC).
A Day 0 patch was provided on April 25 and a launch patch is promised, though from our testing performance, these issues haven’t been substantially improved and we’re pessimistic that they’ll be fixed by tomorrow. EA are now in damage control mode, posting a tweet promising that performance will be improved “in the weeks ahead.”
Cal’s newest journey in a galaxy far, far away has begun and we’re excited for you to experience it!Our first patch will arrive on launch day across all platforms. In the weeks ahead, we’ll deploy patches that will:– Fix bugs– Improve performance– Add more accessibility… pic.twitter.com/pUtyoGopP5
This is sadly an all-too-familiar story for gamers, who’ve had to deal with a lot of high-profile titles being released in a shoddy state together with promises that things will get better. Recent examples include the notoriously bad port of The Last of Us Part 1 on PC, Gotham Knights, Overwatch 2, Pokémon Scarlet and
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