Electronic Arts has said it’s planning to address Star Wars Jedi: Survivor bugs and performance issues with a series of post-release patches.
Following a six-week delay designed to “achieve the level of polish our fans deserve”, the Respawn-developed sequel will be released on April 28.
Ahead of its arrival on Friday, the game has largely reviewed well, garnering scores of 87 (Xbox Series X/S), 86 (PS5) and 81 (PC) on review aggregation site Metacritic.
However, many critics also highlighted performance issues that marred their experience, and some suggested fans might be better waiting until these have been addressed before playing the game.
Shortly after reviews dropped on Wednesday, EA said the game’s first patch will arrive on launch day for all platforms.
And “in the weeks ahead”, it’s planning to release patches that will fix bugs, improve performance and introduce more accessibility features.
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“In the game’s open area, the frame rate, even in the game’s performance mode, was worryingly inconsistent,” VGC’s Star Wars Jedi: Survivor review noted. “Screen tearing was a regular occurrence, and level of detail pop-in was a regular issue.
“The game also seemed to struggle to load in certain areas, forcing us to wait at the door of the Saloon while it struggled to populate the interior. Koboh, and its large open play space seem to be the issue, as in the more linear levels the game ran extremely well.
“The quality mode is supposed to trade the 60FPS experience for 30FPS and improved visuals, but considering that the game performs poorly in the open spaces even on performance, we’d recommend playing on quality mode to fully take
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