The Game Boy Advance’s launch was an exciting one and brought with it the first Super Mario Advance game – Super Mario Bros. 2. This bizarre naming structure continued on for years, with Super Mario World becoming Super Mario Advance 2 and Yoshi’s Island becoming Super Mario Advance 3. Strangely, this move didn’t just confuse newcomers – but also made it impossible to then use the Mario Advance name if Nintendo ever wanted to make a GBA-centric set of new 2D Mario platformers. Thankfully, they’ve done away with renaming things like this outside of Super Mario DS and have kept titles as they were before when doing re-releases.
These revamps kept the trend of the Super Mario All-Stars games alive by redoing sprite work in a few places and adding voice effects for character actions – which I absolutely could not stand in the original releases. They should benefit greatly from being viewed on modern backlit screens instead of the GBA’s unlit screen and the Retro Fighters N64 pad should be a joy to use for them as well since Nintendo still doesn’t allow button remapping on the NSO emulators yet and only allows A and B to correspond with the Joycons or Pro Controller without changing them on a system-wide level. These games hit the NSO Expansion Pack on May 26.
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