A new mod greatly expands the possibilities for character creation, including a much-needed feature that should've been included at launch. Mods can greatly improve the experience: whether they change the visuals, improve enemy AI, or even just overhaul the user interface, they allow players to customize their gameplay beyond the simple, surface-level changes provided by in-game settings. But while some mods can turn into an entirely different game, sometimes, the best ones focus on making a single aspect of the game as good as it can be.
A new mod called "," posted on NexusMods by spaceXael, allows players far greater freedom over body type during character creation. It comes with a variety of presets, but also adds highly specific body sliders to the character customization menu. By opening this with the related CharGenMenu mod, players can directly adjust the sizes of very specific joints, muscles, and proportions. However, where most mods like this tend to cause body parts to warp or clip through clothing, this one is programmed to work with all vanilla outfits right out of the box.
The Starfield 1.11.36 update has a bug that has made stealth attacks incredibly overpowered or utterly useless depending on specific circumstances.
's character customization is pretty good overall, but its most in-depth options all pertain to the protagonist's face. This is where the most sliders can be found: carefully adjusting things like nostril height, ear angle, and eye separation are among the options available. That's all well and good, and can help players make either perfect self-insert avatars, idealized versions of themselves, or celebrity lookalikes.
Things fall apart a bit, though, when it comes to body customization options. uses a slightly modified version of the "," first introduced in. It presents a three-pronged spider chart, one point each of which represents a "" body type, a "" body type, and a "" body type. Players can choose any point between these three,
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