Arkane’s latest immersive sim takes the form of a Vampire slaying co-op shooter named Redfall . Personally, I was really excited about the possibility of a co-op game from the Dishonored devs as those titles have been stellar (despite performance and port issues). From thefirst reveal trailer, the interesting character designs and the premise of taking what looked like the Left 4 Dead formula and adding in Vampires drew me in completely.
However, After about 15 hours with Redfall over the weekend, I’m left scratching my head, wondering how that premise could feel so mediocre in practice.
Redfall takes place in the eponymous Massachusetts town of, well, Redfall. The town itself is the victim of a science experiment gone awry, and now Vampires, cultitsts, and paramilitary troops storm the streets, looking to prey upon any of the town’s survivors.
Taking the role of one of four characters, each with their own unique set of powers, you set out on the quest to figure out what caused the Vampire apocalypse and, if possible, put a stop to it. Each character is offers a unique set of skills, from Jacob’s stealthy approach to combat to Devinder’s best Dishonored Blink impression.
Personally, I’ve been a fan of Layla’s character design ever since the first trailer conjured the phantom umbrella she uses to absorb bullets and bounce them back at enemies. But I do appreciate that there is more than just one way to play, in keeping with Arkane’s history of allowing for myriad approaches and experimentation to a situation.
Redfall is an open-world city that is still steeped in the design philosophy Arkane brings to every game. Each encounter allows you to approach it however you like, whether it’s going in guns
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