One thing became clear early on in my time with The Legend of Zelda: Tears of the Kingdom: I am simply not creative enough for this game. This was crystallized the first time I tried to create a machine to easily fly from one Sky Island to another.
Using the hot air balloons that dot the landscape, I dropped a few Flame Emitters I had from a recent trip to a Gacha Dispenser. Thinking that I could use the flames to propel myself up like a rocket (not realizing at the time there were literal rockets in Tears of the Kingdom), I attached four to the underside of a wooden platform. I realized that I might not need the balloons themselves as a result of using the flame jets to propel myself instead, I scrapped attaching the balloon itself, instead opting to just use the platform to raise myself to the island above me.
Instead what happened was the flame jets shot into the ground of the island, setting the grass around me ablaze, destroying the wooden board that was to be my riding platform, and killing myself in the inferno.
It was magical.
The Legend of Zelda: Tears of the Kingdom is a very different Zelda game than others in the series, even compared to 2016's excellent Breath of the Wild. While most Zelda titles bring new mechanics and an overarching theme that those mechanics tie into, such as Link's Wolf Form in Twilight Princess or the iconic Ocarina of Time in the aptly named The Legend of Zelda: Ocarina of Time, Tears of the Kingdom adds so many new and interesting mechanics on top of each other it's a testament to the devs at Nintendo that the game — and the Nintendo Switch — doesn't simply buckle under the weight of it all.
Set after the events of Breath of the Wild, Tears of the Kingdom starts off with Zelda and Link
Read more on mmorpg.com