In a world where the problems seem endless and insurmountable, it’s time to get back to basics and solve issues with Hadoukens and Shoryukens. Yet, there’s something different about the Street Fighter 6 game. There’s a certain familiarity and comfort to this latest instalment in this legendary Capcom franchise, but it is instilled with a new attitude and aesthetic to usher in the next generation of fighting game fans.
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The game is split into three modes: Battle Hub, Fighting Grounds, and World Tour. Battle Hub is an interactive online lobby mode where players can walk around with their created avatars and challenge each other, as well as do some other fun stuff (no spoilers here). Fighting Grounds is the mode most players will be familiar with, as this is the place for arcade, training, and local and online matches. World Tour is the new kid on the block here, and it will be discussed later in the review.
By now, fans have seen the new looks for legacy characters and the newcomers in Street Fighter 6. It’s a combination of modern anime and hip-hop culture that comes across in both the street culture designs of the characters, environments, and even the in-game music. While the elitists may turn up their noses at this approach, there is a flair and renewed vigour in the look and atmosphere of the game here. It feels fresh and contemporary, bridging the gap between the old and new – instead of recycling the older aesthetics and simply adding a different filter.
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Remember the days of jotting down a character’s special move than turning upside down and inside out while using the joystick to
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