Remedy Entertainment has long been one of the best developers of linear story-driven games in the industry, but more and more in recent years, the studio has started delivering experiences that are less linear than its earlier outings. 2019’s Control in particular is a much less linear game that, thanks to its Metroidvania structure, places a much greater emphasis on exploration- and the upcoming Alan Wake 2 will look to offer players plenty of room for exploration, if in a slightly different way.
Remedy recently released the first in a new series of behind-the-scenes videos that will look at several aspects of Alan Wake 2, and though the bulk of the video focuses on co-protagonist Saga Anderson, the developer also offers some brief insight into how the game itself has been designed.
According to game director Kyle Rowley, Alan Wake 2 will feature “slightly more open” areas that players will be able to “freely explore”, while the game will also let you revisit previous locations.
“The player will be going back to Cauldron Lake,” he said, “which is obviously a key part of the story, be exploring all the forests that are around there, and because we are more slightly open area based, the player can freely explore, [and] the player can kind of go back and revisit locations as part of their playthrough.”
Meanwhile, senior environment artist Anne-Lynn Sottas says that several locations from the original game – like the diner – will also be returning, though in their recreated form, they will allow players to explore more.
“In the first game, you didn’t really get to explore the environments,” she said, “but now you will be able to walk around the streets, discover the town a bit more, and revisit existing locations, like the
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