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Even for a franchise with a lot of highpoints, Street Fighter 6 is a new peak for Capcom’s fighting game series. Impressively, it comes with an incredible amount of polish and content right out of the box.
That stands in stark contrast to Street Fighter V, a game that eventually evolved into a great fighter but launched in a shabby state. In this sense, Street Fighter 6 feels like the antithesis to its predecessor.
Street Fighter 6 releases on June 2 for PlayStation 5, Xbox Series X/S, PlayStation 4 and PC.
For a fighter, most of its success is going to come down to mechanics and game feel. Street Fighter 6 plays immaculately. Every punch, kick and special move has impact.
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SF6 introduces the new Drive Gauge to play with. A second meter to go along with one for super moves is nothing new for the genre, but I’ve never seen a better implementation. You can use some of your Drive Gauge to parry, strengthen special attacks, quickly close some distance or extend combos. There’s also the Drive Impact ability, a move that can create distance or stun an opponent if used correctly.
The Drive Gauge has a ton of uses, but players will have to think carefully about how to use it. Emptying the meter leaves you in a vulnerable spot for awhile. Even when you defend, moves will chip away at your health and of course, you won’t have access to any Drive Gauge abilities. Mastering when and how to use this resource is key to success in
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