The Drive system is the cornerstone of Capcom’s new slugfest, Street Fighter 6, and sees the player’s Drive Meter used as the fuel tank for a variety of powerful offensive and defensive tools. Alongside the Drive Parry and Drive Impact systems, Drive can also be spent on the highly technical Drive Rush system, which allows the player to discover new combo routes previously thought impossible.
Drive Rush is something of a “dash” system, which allows the player to lower their defenses and race toward their opponent, covering ground at an accelerated pace. Additionally, Drive Rush adds advantage on hits performed out of the dash, making it perfect for surprise attacks, or turning long-distance defense into up-close-and-personal offense. So grab your running shoes and let’s take a look-see.
There are, essentially, two forms of Drive Rush. One can be used to close the gap, and one that can be used to extend combos and open up new strings when dug down into the melee. Let’s check out both.
Drive Rush is performed by holding Parry (MP + MK) and then double-tapping Forward. Once the input is made, the character will start to dash. It is important to then release the buttons and not hold Forward. Once your character is off and running, your hands are free to start preparing your attack. You do not need to continue holding Forward or Parry.
You can Drive Rush into all manner of moves, which means you can Parry a long-distance projectile, then tap Forward Forward to instantly close the gap, perhaps landing a low hit into your favorite combo. In some cases, Drive Rush is so fast, that you can reach your opponent before they’ve even recovered from throwing the projectile! So while Full-Screen-Ryu might be super confident tossing out
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