Among the various weapons added to the Street Fighter 6 arsenal, perhaps one of the most interesting is the return of the universal Parry, (known in SF6 as “Drive Parry“). This defense technique was a key part of the excellent Street Fighter III, where it formed the spine of high-level play, and is the basis of the legendary Evo Moment 37.
In Street Fighter 6, Drive Parry somewhat more user-friendly tool, and is not quite the scalpel-precise, expert-player gimmick it was in Street Fighter III. Regardless, it is a very useful skill to have in your arsenal, and while it is not something that beginner players should sweat too much about in the early days of learning SF6, players will still want to explore the Parry system as they evolve their play style.
Drive Parry, (hereon referred to as simply “Parry”), is an all-in-one defense mechanism that can be used by every character on the roster. Activated by pressing (and holding) MP + MK simultaneously, Parry will block all incoming attacks, including highs, lows, aerial attacks, specials, and supers. The only attack is will not stop are grabs and throws. As long as the player is holding MP + MK, then the character will continue blocking the opponent’s attack, right up to the moment they release the buttons, or are thrown.
As such, it is a way to defend against attacks when you are unsure of what is coming, how best to block the moves, or when you’re concerned about being pushed into the corner. Parry even stops Drive Impact attacks, so it’s a solid go-to when you’re unsure of how to deal with your opponent’s offense.
Obviously, Parrying isn’t free, and swiftly drains Drive Meter as the buttons are held. While this lost meter is replenished as incoming attacks are parried, the
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