Among the core mechanics of Capcom’s new scrapper Street Fighter 6, one of the most important to get to grips with — even in the early going — is Drive Impact (commonly abbreviated to “DI”). This hybrid defensive/offensive tool is a key part of the SF6 meta, and as such is a vital element of gameplay.
Drive Impact is somewhat similar to Street Fighter IV‘s Focus Attack, though is arguably more powerful on defense and more devastating on offense. The move, which can be performed by all members of the roster, essentially absorbs incoming moves, before interrupting the opponent with a devastating strike, capable of pushing them backward, or even leaving them open for a free combo. It’s a little complicated to understand at first, but bear with me, and you’ll get there in the end.
At any point when a fighter is standing up, feet planted firmly on the ground, the player can activate Drive Impact by pressing HP + HK simultaneously. Activating Drive Impact costs one bar of the Drive Meter. On startup, DI can absorb two incoming normal attacks or special moves, (a third hit will shatter the armor and end Drive Impact). The result of Drive Impact connecting depends on what your opponent is doing.
-If your opponent is doing nothing, DI will cause damage and knock them backwards. If they connect with the end of the stage while stumbling backward, they will “wall splat”, allowing for follow-up attack.
-If your opponent is blocking, then they will simply be pushed backward. However, they will still wall splat if they collide with the end of the stage, even though they were blocking.
-If your opponent is Parrying, the DI will have little effect, causing minor pushback.
-If, however, your opponent is in the middle of performing a move,
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