A new Deponia game was unveiled today at the Future Games Show, called Surviving Deponia. But unlike the previous games in the series—all comedic point-and-click adventures—this one is a «story-driven survival» game where you'll «Explore, craft, build and fight your way through the harsh landscape of Deponia.»
Deponia actually makes sense as the setting for a survival-crafting game. The planet of Deponia, where the adventure games mostly take place, is a trash world, believed uninhabited, but which actually supports a small number of humans living in settlements built out of junk cast off by the people living in the wealthy, orbital city known as Elysium.
Surviving Deponia takes place right after the adventure games, and promises to give fans of the series «canonical closure about Elysium’s fate and Deponia’s citizens.» I'm not sure how many gamers out there are actually concerned about such a thing, but as you can see from the trailer it's not an overly happy conclusion: Elysium has fallen from orbit and crashed into the surface of Deponia, and the once dirty-but-otherwise-not-entirely-unpleasant world has been turned into a Mad Max-style nightmare, complete with water shortages, violent enemies, and dangerous monsters.
Amidst all that, you'll gather resources—junk, I would suppose—build and upgrade a base, make allies and enemies, and do your best to stay alive.
My question at this admittedly early stage is… why? Deponia isn't a «big» series by any measure, and it's been years since the last game, Deponia Doomsday, which came out in 2016 and didn't make much of a splash. Maybe it saves a little time laying down a narrative framework, but it's still kind of a weird shift, in both genre and narrative. I don't know if I
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