Yesterday, with only three days left before the game's official release date, CAPCOM published the Street Fighter 6 benchmark tool on its official website.
It's an opportunity for anyone interested in the upcoming fighting game to check how it will run on their configuration before committing to a purchase. Time to take it for a spin, then.
The Street Fighter 6 benchmark download weighs around 15.5GB. Once you've installed it on your PC and launched the tool, you get the chance to tweak its graphics settings before starting the test run. Firstly, though, you'll be asked whether you want to enable 'shader warming on startup'.
This is the game's equivalent of shader cache, which so many game developers have decided to include in their PC games after a few releases (chiefly The Callisto Protocol) spectacularly failed to do so. You should definitely set this on unless you're fine with getting random shader stutters during your first few matches.
Other than that, Street Fighter 6 splits in graphics settings into Basic and Detailed. Basic settings include Fighting Ground Background Object Density, Internal Resolution, Display Mode, Maximum Frame Rate, Ambient Occlusion, Screen Space Reflections, Motion Blur, VSync, NPCs, Battle Hub Participants, Subsurface Scattering, Antialiasing, and Depth of Field.
The Internal Resolution is a bit weird in that it goes from 1 to 5 instead of sliding on a 100 scale, like in most games. Unfortunately, it can't be pushed to higher than native resolution, which is a pity since the game also doesn't pick up higher resolutions set through NVIDIA's Control Panel through DSR/DLDSR. Street Fighter 6 also does not support exclusive fullscreen, and its frame rate is locked to 120FPS at maximum, which is
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