Following the incredibly disappointing release state of several Unreal Engine games, such as Respawn's Star Wars Jedi: Survivor, it is only natural for gamers to wonder about Redfall, too.
Over the years, Arkane has mostly worked with its own Void Engine, a heavily modified fork of id Tech 5, except for 2017's Prey, which was made with Crytek's CryEngine. Incidentally, one of the DLCs released for Prey, the multiplayer hide-and-seek mode Typhon Hunter, was the studio's first attempt with Unreal Engine technology.
Redfall is far bigger of a project, though, not to mention the first open world game ever made by Arkane. The concerns of PC gamers are more than warranted, but let me assuage them right away: this is a solid port, with only minimal instances of traversal stuttering that I didn't find very impactful for my gameplay experience.
The game runs smoothly even without an optimized Game Ready driver, which I expect will be available tomorrow to coincide with the game's release. Unlike most recent PC releases, Redfall is an NVIDIA-partnered title. That means it comes equipped with both DLSS 2 (Super Resolution and DLSS 3 (Frame Generation).
Since Redfall is an open world game with random encounters and a dynamic day cycle, I've compared DLSS 3 on and off in the relatively static setting of the survivors' fire station. As you can see in the CapFrameX comparison above, the average frame rate on my rig (i7 12700KF, RTX 4090) jumped by over sixty frames, a 58.4% uplift. While not the biggest I've seen with DLSS 3, it is definitely in the upper end. The 1% percentile received a similar performance boost of 53.2%, while the 0.2% uplift was more modest but still a sizable 40.8%. Still, even if you do not own a GeForce RTX 40
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