NVIDIA DLSS 3 is getting implemented in more and more games, allowing users to experience some of the most demanding games released so far with ray tracing, such as The Witcher 3 next-gen and Cyberpunk 2077. Unfortunately, the implementation of Frame Generation in the two titles developed by CD Projekt Red seems to be faulty, as it brings severe performance issues on systems powered by AMD Ryzen 7000 series CPUs.
As reported by DSOGaming following their tests, the two open-world role-playing games developed by CD Projekt Red suffer from massive stuttering issues that brought framerates down to single digits for 2,3 seconds with DLSS 3 Frame Generation on a system powered by an AMD Ryzen 9 7950X3D CPU, 32GB DDR5 RAM at 6000Mhz, and RTX 4090 GPU which make the games pretty much unplayable. These issues are nowhere to be found on Intel CPUs or in other games supporting DLSS 3, so it definitely looks like the studio's REDEngine is to blame.
It's really surprising that such massive issues haven't been acknowledged or fixed yet, considering DLSS 3 Frame Generation is pretty much a requirement to enjoy both games at acceptable performance on non-top-end hardware. In the case of Cyberpunk 2077, it is actually the only way to play the game with full path tracing at high resolutions, as even an RTX 4090 GPU struggles to run the game with decent performance without it.
Outside of NVIDIA DLSS, which can only be used with NVIDIA RTX GPUs, Cyberpunk 2077 offers other upscaling options, such as AMD FSR 2 and Intel XeSS. The latter seems to have been improved a lot recently, as the image quality of the upscaling tech by Intel is almost on par with that offered by DLSS 3, which is definitely impressive, considering XeSS hasn't been around
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