Wizards of the Coast has announced the upcoming Unearthed Arcana will introduce a Weapon Mastery system, granting additional properties to the weapons in the game when wielded by members of the martial classes. This update is long overdue, as the current weapons in the D&D 5E Player’s Handbook are boring in implementation, as it’s often a character’s class abilities that have to make them interesting.
In D&D 5E, weapons are broken into Simple and Martial proficiency groups, which determine the classes that can use them. In practice, most weapons are just a damage type and dice roll, with a few possessing minor additional properties, such as Versatile weapons, which can be used two-handed to deal extra damage. This is in stark contrast to D&D 3E, which had many unique weapon types and made the usual fare interesting, such as giving the longsword a higher critical hit rate than other blades.
Related: D&D is releasing revamped versions of the druid and paladin classes
D&D 5E’s Weapon Mastery Rules Will Change The GameThe time is coming for weapons to shine in D&D 5E. A new video on the official Dungeons & Dragons YouTube channel has announced that a 50-page Unearthed Arcana is coming on April 26, featuring a brand new Weapon Mastery system that will change how weapons work. This Unearthed Arcana will feature playtesting material for the Barbarian and Fighter, explaining how they interact with the Weapon Mastery System. This material is meant to be tested by fans before its potential inclusion in the upcoming 2024 revision of D&D 5E.
Weapon Mastery works for Barbarians and Fighters because they can use additional special abilities when using a weapon called a Mastery Property. These include Topple, which knocks an enemy
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