With today’s update, What Lies Within, Guild Wars 2 continues the storyline that started at the end of February in the What Lies Beneath update. After plunging deep into the caves of Gyala Delve and wrestling the Commander’s lingering demons from recent events, we get to press on and see what’s behind it all. Last week I had the opportunity to play through the new release and get some burning questions answered. So, let’s hop in and get to it.
The new meta event functionally extends the existing meta in Gyala Delve. After fighting back the Oni and slaying the other creatures which pop-up right after, we team back up with our friends and work our way up the far left side of the map to the final confrontation. Siege Turtles, once again, are a huge part of not only breaking our way through barriers but are also needed to collect energy and power up batteries on the way. Since not everyone has their turtle unlocked, turtle rentals are available throughout the path so everyone can participate.
It isn’t just making our way back up the map that the turtles are needed; they also figure heavily into the final fight. Since they are being used so much in this update, ArenaNet made a small change to how the turtle mounts work. Previously after using the turtle’s slam attack, there would be a few seconds before you could move again, which made progressing the second half of the meta feel stilted. To address this, they’ve shortened the downtime after the slam attack, and it’s a huge difference. Every time I ride with someone in their turtle, and they use the slam attack, it feels like it takes forever for them to get moving again, especially when my canons are out. With this update, the pause before being able to move again is barely
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