The Last of Us Part I launched on PC nearly three months ago. Naughty Dog's masterpiece action/adventure game, remade for PlayStation 5, had been long awaited by PC gamers, but a plethora of technical issues made its launch less successful than it could have been.
Some of the most glaring problems came from high VRAM requirements, underwhelming textures at medium and low settings, extremely long shader compilation times, and mediocre CPU optimization. Naughty Dog and Iron Galaxy (the studio that led development on The Last of Us Part I for PC) have released several patches to improve the game's performance across the areas. However, the overall result is still not ideal, as noted in a recent Digital Foundry test based on the latest major patch (v1.0.5).
The Last of Us Part I is far from the only recent PC game to provide unsatisfying performance. As you might remember, modder PureDark took it upon himself to boost performance by implementing upscalers in games that didn't naturally support them.
It all began with Stunlock Studios' V Rising, the first game modded with NVIDIA DLSS and AMD FSR support. Then, PureDark added DLSS, FSR, and Intel XeSS support to bigger games like Resident Evil Village (later extended to all RE Engine games), Fallout 4, and The Elder Scrolls V: Skyrim.
This year, he also published an Elden Ring upscaler mod, though the performance boost potential leveled up after NVIDIA's decision to share the DLSS 3 (Frame Generation) plugin publicly at GDC 2023.
PureDark now had the ability to inject DLSS 3 mods in games that lacked it. The first one was The Elder Scrolls V: Skyrim, then Elden Ring, though perhaps the most notorious example is Star Wars Jedi: Survivor. Respawn's game suffered from similar
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