There’s a new devblog on progress for War of Dragnorox , following several quiet months while the game has been under development.
Creative Director Josh Caba addresses the stretch of time between this update and the last. The last update before this one, he already announced that things would go quiet for a while as the team just focused completely on developing the game features with total focus. That said, there's now an update talking about the progress they've made and what we might expect down the line.
“As you know we've been pretty quiet and that is because we are making significant progress toward launching our beta,” Caba explains, emphasizing that the quiet just means that they’ve been all-in on development progress. The list of features that they have gotten done is substantial too.
The words may be relatively brief, but if you dive into what they've completed, it is significant. Not only have they built out the entire leveling process, inventory system and crafting components, but they have also made lots of progress on armor and stats (which go with leveling, of course) and completed two full dungeons.
This is all in service of getting War of Dragnorox ready for testing. It looks like the decision to focus completely on developing these systems and deliberately getting a little quiet, has been a very good decision.
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