Star Wars: Outlaws has a few things working against it. For starters, it’s a Star Wars game, and as such comes with extraordinary pressures to deliver. Additionally, there is already a lot of Star Wars content out there—including critically acclaimed video games. And last but certainly not least, Star Wars: Outlaws is an ambitious, open-world adventure, in which “open-world” extends beyond the confines of planets, and it’s no secret Ubisoft has been criticized for how bloated or repetitive its open-world games can be. However, after getting my first look at Outlaws’ gameplay, I find myself echoing Han Solo’s most famous sentiment: Never tell me the odds.
While the time I spent with Star Wars: Outlaws was brief—I saw about 15 minutes of gameplay—and hands-off, I left feeling like I understood the direction the game was going in and excited for what’s to come. With strategic stealth sections, speeder shoot-outs, seamless surface-to-space travel, an emphasis on making quick decisions (and facing their consequences), and an incredibly charismatic leading lady, Star Wars: Outlaws shows a lot of promise.
Following the demo, I had the opportunity to sit down with game director Mathias Karlson and narrative director Navid Khavari to learn a bit more about Kay Vess, the game’s setting, and how Star Wars: Outlaws is changing not only what a Star Wars game can be, but the shape of the galaxy as a whole. While the team couldn’t answer a few of my more burning questions, such as if the game will have co-op at launch, the insight they provided has me excited for what’s to come, and to truly get to know Kay Vess.
Why set this story between Empire Strikes Back and Return of the Jedi? What about that period of time gives you the ability
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