Diablo 4 will be out this week for pre-orderers, but between the betas and early review access, we've already completed the six-act campaign and have published our in-progress Diablo 4 review.
The short version of our take is that it's fun, but the MMO-like live service structure stretches the joy of clicking on skeletons for loot in uncomfortable directions. That's not an uncommon opinion among other reviewers, but for several publications, Diablo 4 is a masterpiece, live service features or not.
We're going to dig into the live version of Diablo 4 before we score it with our final review, but a number of other outlets have already stamped verdicts on the action RPG, and several have given it their highest review honors.
One of our sibling sites, Windows Central, awarded Diablo 4 five-out-of-five stars, saying that it may be Blizzard's best game yet. Our friends at TRG also dropped a perfect score, as did PCGamesN, VideoGamer, and a handful of other outlets.
The lowest Diablo 4 scores so far are in the 70s, which isn't very low at all. Here's a selection of reviews that cover the current spectrum:
The reviews praise Diablo 4's gorier art style, its story («far more engrossing» than previous Diablos, said GameSpot), and combat design.
«I cannot overstate just how satisfying it is to play Diablo 4 on a moment-to-moment basis,» wrote Twinfinite, «and with so much replay value to be had from its various classes and build possibilities within those classes, Diablo 4 feels like a true return to form for the series,»
Our in-progress review is among the more critical at the moment: Tyler Colp writes that «by reconfiguring its entire structure around what used to be relegated to the endgame,» Diablo 4 loses much of what
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