Yesterday, modder PureDark released an Alpha Build of his DLSS 3 mod for The Elder Scrolls V: Skyrim to his Patreon subscribers. It is the first mod of its kind, made possible by NVIDIA's decision to publicly share the Frame Generation plugin as part of the Streamline SDK update 2.0 that went live to coincide with GDC 2023.
As you may remember from our previous coverage, PureDark had actually first set out to implement a DLSS 3 mod into Elden Ring. He got it working, too, and registered a massive performance improvement. However, there were issues with the image quality, and the modder decided to implement the Frame Generation plugin in another game he previously modded - Bethesda Game Studios's The Elder Scrolls V: Skyrim - to assess what went wrong with Elden Ring.
PureDark previously introduced DLSS 2 (Super Resolution) as well as AMD FSR 2 and Intel XeSS to games that didn't have native support for these upscalers, such as Skyrim, Fallout 4, and various RE Engine titles. Skyrim was, therefore, an obvious choice. While the record-breaking open world RPG is now over eleven years old, it is still played on PC thanks to the many mods that keep it alive.
PureDark kindly shared the DLSS 3 mod so that I could test it and confirm it works well, with a performance improvement and no side effects. Indeed, as you can see in the screenshot comparison below, enabling Frame Generation on top of Super Resolution (set to Quality) boosted the frame rate from 188 to 261 FPS (nearly 39% more FPS) while standing in Whiterun. This is on an Intel i7 12700KF CPU, GeForce RTX 4090 GPU, and 16GB DDR4, running the Anniversary Edition at 4K resolution and max settings without any mods (except for SKSE, which is required to unlock the frame rate
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